challenges for game designers non-digital exercises for video game designers
 
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                      I would only recommend this book if you are reading it with other people, since most of the challenges require a group to work on.
For solo dev, just read "The Art of Game Design" and work on your own project.
The "game design challenges" at the end of each chapter is really interesting and creativity-provoking, however, the text is not that helpful.I would only recommend this book if you are reading it with other people, since most of the challenges require a group to work on.
For solo dev, just read "The Art of Game Design" and work on your own project.
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                      I felt the theory was a nice addition to theory from books like 'The Art of Game Design' and 'Game Design Workshop'.
The exercises in this book are larger in scope than those from 'Game Design Workshop'. This may make the exercises look daunting and they are indeed time consuming, but they help yo
Loved the book. Focusses on challenges/exercises for you to do in order to improve specific aspects of your game design skills. While also providing a nice short theoretical foundation for each aspect.I felt the theory was a nice addition to theory from books like 'The Art of Game Design' and 'Game Design Workshop'.
The exercises in this book are larger in scope than those from 'Game Design Workshop'. This may make the exercises look daunting and they are indeed time consuming, but they help you improve the aspects of your game design skills which you want to work on. If the challenges proof too large in scope, a book like 'Game Design Workshop' will help you get ready for this book.
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                      The chapters are structured such that they provide a short introduction--usually only a few pages--to basic game design ideals. Each chapter then provides 5 design challenges, complete with concept, goal, and expected deliverables. Additional challenge ideas are available on the last page of the chapter. Though not as fleshed-out (which comes with pros and cons), these are also great motivators for designers to think of solutions to interesting problems.
Mostly, the challenges serve as the boundaries and starting point; designers have enough of an outline to avoid the anxieties that come with a blank page, while still having enough open-endedness to allow for innovative design.
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                      I will use it in my classes. It is a very good book, but i really didn´t like the "how to" parts, and the book lacks some in-depth commentaries and conceptualization.
I will use it in my classes. ...more
 
                      Strong start but some of the later chapters were slower or feel dated (e.g. 2008's perspective on mobile and multiplayer gaming). On the other hand some of the exercises feel prescient when the propose mini exercises that have actually become real, successful games!
Excellent content with a short chapters explaining concepts followed by exercises. very excited to do some exercises!Strong start but some of the later chapters were slower or feel dated (e.g. 2008's perspective on mobile and multiplayer gaming). On the other hand some of the exercises feel prescient when the propose mini exercises that have actually become real, successful games!
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                      As a board game enthusiast and would-be board game designer, this was managed to be both a thoughtful and fun read. Highly recommended.
 
                      The first few chapters have been very interesting and enlightening; unfortunately, they require a lot of hands-on interaction, which requires time, which is something I'm lacking. Also, I've found with the first two projects that it was useful to do them in tandem with a friend, to compare results, and this extra requirement to read the book just adds to the delay in finishing it through.
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      challenges for game designers non-digital exercises for video game designers
Source: https://www.goodreads.com/book/show/4726656-challenges-for-game-designers
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